The NPCs Spawn Point Creator is a gmod addon specialized in the generation and creation of Npcs and Nextbot spawn points on your map, to automatically animate your gmod servers.
Especially dedicated to Npcs and Nextbot the system allows you to create several spawn points, to configure a spawn perimeter where you can use only one point that can spawn several npcs in a large perimeter that you can define in metric unit.
It is also possible to assign them default equipment such as weapons, provided that the Npcs works properly with the weapons.
Optimize your servers by predefining a spawn condition if there are players nearby, in fact, don't spawn any more npcs where there are no players, in order to optimize your server's processor and also its bandwidth in the case of a badly optimized map. This activation and deactivation distance is configurable from the interface of each point with a simple button.
Create rare npcs, by modifying the spawn chance of a npc, or create spawn points of bosses with a lot of life points (editable life points from the spawn interface), or npcs that are weak as well as resistant. Indeed it is possible to choose the health points that the npcs generated by the NPCs Spawn Point Creator must have. If you have decided that a bump must have 1000 life points. Then click on Life in the box of the Npc from the interface and drag the slider to get the value 1000, I did my best to make it easy to use and easy to understand by translating the script in several languages : 🇬🇧 🇫🇷 🇩🇪 🇬🇪 🇮🇹 🇯🇵 🇰🇷 🇳🇴 🇷🇺 🇪🇸 🇸🇪.
Optimize client-side FPS by choosing whether your Npcs or Nextbot spawn with their shadows or not from a single button.
On the management side, I usually create a mini ESP that I call : AdminEyes, which allows to see all the spawn points of npcs on your map. That's why you can name a spawn point, give it a color and an icon. To help you to have a good visual on your organization. And also to allow your staff members to better organize themselves and to have an overview when working as a team.
Regarding the definition of the rally point, by setting a position to the NPC from the interface, will have the effect that after its spawn, your NPC will start to join the point you have defined. Useful when you want your NPCs to spawn out of the field of vision of your players.
Today the maps on Gmod are huge. And the more they are huge the more they seem empty. Because it is impossible to fill it with Npcs without consequence on the performances. This system allows to despawner Npcs when players are far from the zone. And to make them respawning when the players approach it.
Optimization is an important key point in this script various little tricks to avoid overloading and to give the impression that the server is full of life with Npcs and Nextbot.
With the distance related optimization module, define if the spawn works or not when there are no players in its radius, the panel allows you to choose the distance in meters. For example if you set the distance to 50m, the spawn will generate the npcs you have configured if there are players in the perimeter.
The delete module allows you to delete npcs if the players are no longer in the zone. This frees up considerable resources for your server since NPCs are mostly the entities that consume the most resources on your server.
Put away your toolgun, my persistence system is included in the script, open the panel and click on Pertistant : ON / OFF
This system allows me to create a security that makes it impossible to accidentally delete the entity when its persistence is activated
[LN] ヅ : "What are the little icons at the bottom of "Life"? ?"
Author : "You click on it and you choose how much life point the npcs must have at the time of the spawn by the point. So you can make spawn points for example for bosses, which are npcs with higher life points, or make places where the difficulty is higher."
User2 : "What are the little icons at the bottom of "Chance" ?"
Author : "Chance is inspired by my loot system. You can put several npcs in a spawn point and define which one should spawn more often than another. This makes it possible to make npcs more rare. This makes it compatible with many ideas and gamemodes."
User2 : "Why make npcs spawning without their shadows or with them?"
Author : "Some NPCs are not configured correctly for this, when you use addons that generate dynamic shadows, the npcs ends up with two shadows, and this option exists to gain some FPS on the client side. Sometimes quality takes precedence over optimization and this is a choice I want to leave to the users of this script."
For the use of this script it is not necessary to know the programming in Lua, nor to configure it.
All the content is manageable from a simple and complete interface. This script works alone, once configured you can let it run in peace. And move on. It will take care of creating the life of NPCs and Nextbots on your server as you configured it.
Tip to avoid leak of your scripts: How avoid the Leak of your scripts
Install an addon on Gmod: How install an addon on Gmod
Publish an addon on the Gmod workshop: Documentation how create a content pack to publish on the workshop?
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