⭐️ 855 Updates released
All updates published by Norda - page 1
v1.8
Update released of
Gmod Items Banks - Individual storage system version 1.8 1685802935 ago 🚀 Added:
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
🧱 Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.
v1.4
Update released of
Gmod Fatigue mods and Sleep System version 1.4 1685798044 ago ✔️ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.2
Update released of
Gmod Mana System + HUD Creator version 2.2 1685798019 ago ✔️ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.3
Update released of
Gmod Thirst Mod + HUD Builder version 2.3 1685797987 ago ✔️ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.7
Update released of
Gmod Hunger Mod + Customizable HUD version 2.7 1685797943 ago ✔️ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.6
Update released of
Gmod Stamina System + Editable HUD version 2.6 1685797869 ago ✔️ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.9
Update released of
Gmod Health Modules + HUD Editor version 2.9 1685797858 ago ✔️ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v4.2
Update released of
Gmod Leveling System version 4.2 1685797838 ago ✔️ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v3.9
Update released of
Gmod Store Builder version 3.9 1685694848 ago ✔️ Patched:
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.
v3.6
Update released of
Gmod Store Builder version 3.6 1684981815 ago 🧱 Improved :
- cfg.item_no_img was removed from the config file. This allowed to display this image instead of the item images without spawnicones.
+ cfg.Image_Entity_Icon = 1, has been added, it allows to display the spawn icons in priority. If they don't exist, the 3D models will be displayed as a backup. This means that the standard icon for objects without icons is no longer displayed. If disabled it will only display the 3D icons.
+ cfg.Image_Model_Icon = 1, has been added, it allows to generate an icon of the absent item from its model.
✔️ Patched :
The name of the item is displayed in the store summary instead of the item 's class name.
⚠️ If you already have your icons this update is not important for you. Otherwise the items must be replaced in the store to see the 3D icons because in the previous version the model was not a registered option.
v3.5
Update released of
Gmod Store Builder version 3.5 1684871913 ago 🚀 Added :
Added the possibility to choose to disable the possibility for the merchant to sell and buy in order to make special merchants for selling and others for buying.
To do this add an empty field in the text configuration area to disable the choice line in the dialog.
+Question 21 Added in the Wiki about this new feature.
v3.4
Update released of
Gmod Store Builder version 3.4 1684700800 ago 🧱 Improved :
Change the UI to show display name rather than the class name.
Yo go to buy the "Repair Kit 100%" it said "Select "vc_pickup_healthkit_100" with money (2,000 $)"
Now : "Select "Repair Kit 100%" with money (2,000 $)".
✔️ Patched :
Corrects a translation mistake.
v4.9
Update released of
Gmod Advanced Inventory System version 4.9 1684699258 ago 🚀 Added :
If you use the right click with the tool hand to open the inventory an option allows to choose between two methods. One fully client-side and the other serverside. Sometimes it will be necessary to choose the second option when you have installed or used a gamemode that does not allow the first option to work properly.
cfg.Hand_Right_Clic=2 -- 0 = Drop items | 1 = Open inventory with ClientSide method (optimized) | 2 = Open inventory with Serverside method (If your server configuration don't allow to work with the option #1)
🧱 Improved :
The name of the objects is displayed instead of the class name of the weapon or entity. When you look at them on the ground.