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🔨 Changelog

Changelog of Gmod NPC Death Loot Manager

All updates to the "Gmod NPC Death Loot Manager" addon listed here.

📅 Version 1.4 Released 1711026384 ago

⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.3 Released 1674694402 ago

✔️ Patched :
Patch the activation message.

If you don't have any worries, you can ignore this update, it is a correction of the folder names.
📅 Version 1.2 Released 1674574765 ago

✔️ Patched :
Fixes a important conflict with the furniture system. If you dont have Gmod Loot Furniture Designer it is not imperative for you.
📅 Version 1.1 Released 1623025265 ago

🚀 Added :
Add the variable cfg.loot_onkiller
0 = The loot appears at the death of the npcs at the position of the npcs. (By default)
1 = The loot appears at the position of the player who killed the npcs.

Description : In the configuration file find the variable: cfg.loot_onkiller and set it to 1. This will activate the loot spawn near the player. If the entity is set to be automatically picked up then the loot falls directly into the inventory of the player who killed the Npcs.
📅 Version 1.0 Released 1619996564 ago

Initial version
Gmod Addon



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Script Information
Creator : Norda Scripts
Sales :88
Published :2 years
Last update :
Version :version 1.4
DRM :Yes
Categories : Gmod addons
Requierements : Garry's Mod Server
Languages : 🇬🇧 🇫🇷 🇩🇪 🇬🇪 🇮🇹 🇯🇵 🇰🇷 🇳🇴 🇷🇺 🇪🇸 🇸🇪
Tags :
DarkRP Entities Gameplay Management Allgamemode NPC