โญ๏ธ 1091 Updates released
All updates published by Norda Scripts - page 6
v1.2
Update released of
Gmod Job NPC Customizable System version 1.2 1699662440 ago โ๏ธ Patch
- Fixed some minor Lua errors.
- Patch Lua error (Entity not valid) when you buy and store item in the DarkRP Pocket.
๐ Added
- Work on Compatibility with
NCredit - Gmod Premium Currency: If you have configured different currencies for getting a job they will be displayed. Right-click to choose the currency in which to buy a job. This can be the premium currency or the standard currency.
๐งฑ Improved
- Added currency selection menu for multiple currencies.
- Improved visual interface.
v1.7
Update released of
Gmod Items Shops - NPC Dealer System version 1.7 1699662082 ago ๐ Added
-Adds features for compatibility with the next script:
NCredit - Gmod Premium Currency, so you can choose which currency items can be purchased in.
-Significant aesthetic improvement
-Added currency selection menu for multiple currencies.
โก Optimization
-Reduce the size of Lua code.
-Optimization workshop file.
โ๏ธ Patch
-Fixed Lua error when trying to change posture via the NPC Item Shop menu.
v3.4
Update released of
DarkRP F4 Customizable menu version 3.4 1698226403 ago ๐ Added
Addition of the enabled variable in the cfg.Screen table, whose role is to disable the buttons you don't want in the F4 menu. Like the server economy if you're not interested in it, for example, or the jobs list.
Wiki updated about this feature.
v1.2
Update released of
Gmod Guilds Chest System version 1.2 1696580301 ago โก Optimization
Major reduction in the size of the script source code. (The size of the code responsible for choosing the type of object images is reduced. Unnecessary functions from the old icon generation system have been removed.)
v1.5
Update released of
Gmod RP Name + Avatar Editable frame version 1.5 1696580102 ago โก Optimization
Major reduction in the size of the script source code: The avatar image generation system has been simplified. Generates a *.png image of the 3D avatar. No longer uses the 3D Model directly on the HUD, which saves performance on the client side. 3D avatars on the HUD are no more optimised than a simple image, and it also allows me to remove functions that I would no longer use in the source code.
v3.1
Update released of
Gmod Health Modules + HUD Editor version 3.1 1696320273 ago โก Optimization
APIs use fewer processes, which means less CPU is required.
๐ Configuration file
cfg.MaxHealth_define_per_lvl become cfg.MaxHealth_Mod
Add new mod: cfg.MaxHealth_Mod = 2
-1=Ignore the overide of GetMaxHealth.
0=The user has to buy or find the item that increases his max life.
1=Maximum life rises with the level of the user.
2=Maximum life is a combination of level and upgrades found or buy.
โ๏ธ Patch
Corrects max armour behaviour. In certain cases and depending on the method chosen. The max armour did not correspond to the maximum defined by the max armour upgrades.
v2.6
Update released of
Gmod Skins Dealer Manager version 2.6 1696254253 ago โ๏ธ Patched:
+ Corrects the Lua error when you force DarkRP currency with cfg.Money_System=1 when you are not in DarkRP.
[norda_skins_dealer] */norda_skins_dealer_config.lua:87: attempt to call method 'getDarkRPVar' (a nil value)
+ Replaces a global with a local that can be replaced by another external addon to avoid a Lua error.
v3.0
Update released of
Gmod Health Modules + HUD Editor version 3.0 1694467631 ago โ๏ธ Patched:
Patch when cfg.MaxArmor_define_per_lvl is set to 0. It indicated max life. Not max armor.
Patch when cfg.MaxArmor_define_per_lvl is set to -1. (Ignore the overide of GetMaxArmor)
๐งฑ Improved :
Optimsiation of the option 2 about cfg.MaxArmor_define_per_lvl (Max armor is equal Max Health) The function has fewer steps.