โญ๏ธ 933 Updates released
All updates published by Norda Scripts - page 4
v2.2
Update released of
Gmod Mana System + HUD Creator version 2.2 1685798019 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.3
Update released of
Gmod Thirst Mod + HUD Builder version 2.3 1685797987 ago โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.7
Update released of
Gmod Hunger Mod + Customizable HUD version 2.7 1685797943 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.6
Update released of
Gmod Stamina System + Editable HUD version 2.6 1685797869 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.9
Update released of
Gmod Health Modules + HUD Editor version 2.9 1685797858 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v4.2
Update released of
Gmod Leveling System version 4.2 1685797838 ago โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v3.9
Update released of
Gmod Store Builder version 3.9 1685694848 ago โ๏ธ Patched:
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.
v3.6
Update released of
Gmod Store Builder version 3.6 1684981815 ago ๐งฑ Improved :
- cfg.item_no_img was removed from the config file. This allowed to display this image instead of the item images without spawnicones.
+ cfg.Image_Entity_Icon = 1, has been added, it allows to display the spawn icons in priority. If they don't exist, the 3D models will be displayed as a backup. This means that the standard icon for objects without icons is no longer displayed. If disabled it will only display the 3D icons.
+ cfg.Image_Model_Icon = 1, has been added, it allows to generate an icon of the absent item from its model.
โ๏ธ Patched :
The name of the item is displayed in the store summary instead of the item 's class name.
โ ๏ธ If you already have your icons this update is not important for you. Otherwise the items must be replaced in the store to see the 3D icons because in the previous version the model was not a registered option.
v3.5
Update released of
Gmod Store Builder version 3.5 1684871913 ago ๐ Added :
Added the possibility to choose to disable the possibility for the merchant to sell and buy in order to make special merchants for selling and others for buying.
To do this add an empty field in the text configuration area to disable the choice line in the dialog.
+Question 21 Added in the Wiki about this new feature.
v3.4
Update released of
Gmod Store Builder version 3.4 1684700800 ago ๐งฑ Improved :
Change the UI to show display name rather than the class name.
Yo go to buy the "Repair Kit 100%" it said "Select "vc_pickup_healthkit_100" with money (2,000 $)"
Now : "Select "Repair Kit 100%" with money (2,000 $)".
โ๏ธ Patched :
Corrects a translation mistake.
v4.9
Update released of
Gmod Advanced Inventory System version 4.9 1684699258 ago ๐ Added :
If you use the right click with the tool hand to open the inventory an option allows to choose between two methods. One fully client-side and the other serverside. Sometimes it will be necessary to choose the second option when you have installed or used a gamemode that does not allow the first option to work properly.
cfg.Hand_Right_Clic=2 -- 0 = Drop items | 1 = Open inventory with ClientSide method (optimized) | 2 = Open inventory with Serverside method (If your server configuration don't allow to work with the option #1)
๐งฑ Improved :
The name of the objects is displayed instead of the class name of the weapon or entity. When you look at them on the ground.
v3.8
Update released of
Gmod Safezones Systems version 3.8 1684502357 ago โ๏ธ Patched:
Patch Lua Error:
[nordahl_safezones_systems] addons/nordahl_safezones_systems/lua/entities/zworld_safezone_square/init.lua:110: attempt to call global 'Immunise' (a nil value)
v1.5
Update released of
Gmod Items Shops - NPC Dealer System version 1.5 1684491227 ago โ๏ธ Patched:
+Fixes the error when you enable options for DarkRP in the configuration file and do not use DarkRP.
+Corrects when the resale of items is limited to 1000 items.
๐งฑ Improved :
+Corrects and improves the pnj economy system.
+I've also improved a few things like the messages of the uninstalled scripts. If you don't have the pocket or the DarkRP you don't need to choose where to place the object. It will automatically go to the available locations.
v3.7
Update released of
Gmod Safezones Systems version 3.7 1684453805 ago ๐ Added :
Add variable in the config file:
cfg.TimeBeforeFire = 1 --How long a player can shoot with a weapon when he loses his safezone protection. (Defaut 1 Secondes)
๐งฑ Improved :
Optimization of the safezone system and loops.