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🔨 Changelog

Changelog of Gmod Items Trading and Selling System

All updates to the "Gmod Items Trading and Selling System" addon listed here.

📅 Version 1.9 Released 1711026858 ago

⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.8 Released 1701730510 ago

🚀 Added
Introduced the cfg.mode_item_image variable to the configuration file, providing the possibility to choose between 2D and 3D object icons. Norda Inventory System 5.5+ now autonomously manages this variable based on your aesthetic preferences within the inventory style configuration menu.
📅 Version 1.7 Released 1696580144 ago

⚡ Optimization
Major reduction in the size of the script source code.
📅 Version 1.6 Released 1690546643 ago

✔️ Patched:
Patch the Lua error when swapping an equipped weapon. Causing a duplication of this one.
📅 Version 1.5 Released 1685616514 ago

🚮 Removed:
Following an update, the function CheckWPMDL to generate weapons icons no longer works. Delete the local function: CheckWPMDL .

✔️ Patched:
Weapon icons are generated correctly.
📅 Version 1.4 Released 1681899913 ago

✔️ Patched:
Patched Lua ERROR:
[norda_items_trading_addon] */cl_norda_trading_system.lua:421: attempt to call method 'Alive' (a nil value)
📅 Version 1.3 Released 1678715130 ago

🧱 Improved :
This update You can now see the name of objects when you hover over them. Both from the inventory and the trade window. The item pack icons no longer display a grey cube when 3D mode is activated.
📅 Version 1.2 Released 1674488035 ago

🚀 Added :
Automated currency support displayed with my : Gmod Money System
You don't have to do anything, the currency display in the trade menu will show the currency you have displayed on your HUD with my script.

Variable added in the config file fi you dont want use mu Gmod Money System

You don't have to have my Gmod Money System. If you don't have it, edit the variables below manually.

cfg.money_cur = "$"
cfg.money_icon = Material("ngui/norda_huds/money.png")

Question added on this new feature in the wiki of this script. (Question 13)
📅 Version 1.1 Released 1670367091 ago

✔️ Patched :
Correction concerning the compatibility with my inventory system and my pocket system.
📅 Version 1.0 Released 1668813226 ago

Initial version
Gmod Addon



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Script Information
Creator : Norda Scripts
Sales :32
Published :1 year
Last update :
Version :version 1.9
DRM :Yes
Categories : Gmod addons
Requierements : Garry's Mod Server
Languages : 🇬🇧 🇫🇷 🇩🇪 🇪🇸 🇷🇺
Tags :
Entities Gameplay Management Allgamemode