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Gmod Ammo System + HUDs - Script


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Gmod Ammo System + HUDs is a complete ammo management system that will allow you to modulate the gameplays that involve ammo, from ammo management to maximum transportable ammo, customizing the display of magazines on the HUD with thousands of probabilities to do something unique, from the behavior of ammo on the ground, such as whether to press USE or just touch it to pick it up, to the behavior of the ammo. Whether or not players should loot their ammo when they die, or even how likely it is to happen. If they can via a chat command drop their ammo to the ground. It also allows you to create scripted ammo entities easily.
In short, this GMod addon is new in its genre and has the word "System" in its name for a reason.


personalized settings add-setting ammo-scripted-list display-options customisation modules-gameplay

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Description

Description of Gmod Ammo System + HUDs

Summary:
  1. πŸ“¦ What Gmod Ammo System + HUDs contains
  2. πŸ“˜ Description of Gmod Ammo System + HUDs
  3. ❓ What type of need can Gmod Ammunition System meet?
  4. πŸ–ŒοΈ A HUD Maker to customize the display of ammunition and magazines of weapons in hand
  5. 🧰 All variables included and modifiable from the management interface
  6. 🧊 2D and 3D model system of your ammunition
  7. πŸ•ΉοΈ Commands
  8. πŸ‡¬ Modified Gmod API to make this possible


πŸ“¦ What Gmod Ammo System + HUDs contains

1. A max limit management system by type of ammunition.
2. An existing ammunition detection system on a server displaying in red the ammunition not included in the limitation system.
3. An administration interface
4. An integrated spawn menu of your ammunition generated easily from the configuration file.
5. A system of replacement of 3D models by 2D models just with simple images in png format.
6. A system of editing the display of ammunition on the HUD for a personal and unique rendering.
7. A style system to upload your own ammo icons, size, hide the capacity of a magazine on the interface if you disable it.
8. A System of gameplay modules



πŸ“˜ Description of Gmod Ammo System + HUDs

Gmod Ammo System + HUDs will finally allow you to limit the maximum capacity of ammunition by having the possibility to disable the ammunition HUD or to replace it by a fully customized HUD.
On the gameplay side, you will be able to define the maximum capacity of ammunition transport that could evolve with the user's level or not.
The maximum capacity to carry a type of ammunition, modifiable in real time.
Choose if a player loot his ammo inventory, or even choose the chance rate, for example set to 50% there will be one chance in two.
Finally, allow your players to drop their ammunition as roleplay, being able to drop everything on the ground is important. Even in terms of realism. Then if you apply a maximum limit it will be important to be able to drop your stock as well.



❓ What type of need can Gmod Ammunition System meet?

If you have all these questions in mind, this script brings its solution:

How to disable the HUD of Gmod ammo (HL2)?
How to make people have a max ammo limit per ammo type to avoid having 9999 ammo, for example to limit the inventory to 5 rockets?
How to change the HUD of the ammo on Garry's Mod?
How to create ammo?
How do I change the value of ammo?
How do I add a command for people to drop their ammo?
How do I make people who die boot their ammo on the ground?
How to disable adding ammo to GMod when a user picks up a weapon?
How to enable max ammo limit on GMod?
How to disable notification when a player picks up ammo?
How to limit the max ammo carrying capacity?



πŸ–ŒοΈ A HUD Maker to customize the display of ammunition and magazines of weapons in hand

1. Move the ammunition HUD up and down and from left to right.
4. Edit the style of the ammunition HUD and magazines, displaying bullets, cartridges, or single point of light, in line, circle, arc, etc...
2. Choose the size and width of the HUD of the magazines of the equipped weapons.
3. Change the ammo icon on the HUD. Upload on an image host for example imgur, copy the link of the image ending with .png. And it's done, the sharing will be done without workshop steam.
4. Edit the colors, the bar, the background, the icon, the text.
5. Edit the size of the icon. Respect the size you have configured, for example if the image is 32px and you have set a size of 22px it will be pixelated.
7. Choose to display the max capacity or not of the magazines, for example instead of displaying a magazine of 18 bullets, 18 / 18 you will have 18.



🧰 All variables included and modifiable from the management interface

ammo_capacity_max = "Maximum ammunition carrying capacity" <numeric value>.
ammo_limitation = "Enable limitation of this type of ammunition" ON | OFF
weap_give_ammo = "Collects ammunition when picking up a weapon" ON | OFF
notification_ammo = "Notify when ammo is obtained" ON | OFF
ammo_drop_death = "Percentage chance of dropping ammo when player dies" <chance rate>%.
cmd_drop_ammo = "User can drop all his ammo with : drop_ammo" ON | OFF

ammo_max= "Max ammo storage capacity of a specific weapon type" <numeric value>



🧊 2D and 3D model system of your ammunition

Turn any 3D model into a useful ammunition entity. It may happen that you don't have your 3D ammunition models yet. With a simple image in png format create your ammunition entities from the configuration file. They will then be 2D models. Demonstration in video : https://youtu.be/IKO_BDwZmnk



πŸ•ΉοΈ Commands

To open the management interface of Gmod Ammo System + HUDs:
You can use the chat command: !ammo
From the console: ammo

To drop the ammo on the ground on the chat: !drop_ammo
Or drop ammo by console command: drop_ammo

Or from my admin system access the shortcut buttons.



πŸ‡¬ Modified Gmod API to make this possible

1. Lua functions: Server side modified to make this possible : Although modifying the following functions will not affect the proper functioning of this one with the other addons. Since the variables used are the same.

player:GiveAmmo( number amount, string type, boolean hidePopup = false ) = Allows you to give or remove ammunition from the player.
1. number amount // Quantity of ammunition
2. string type // Type of ammo. This can also be a number for the ammo ID, useful for custom ammo types.
3. boolean hidePopup = false // Hide the display window when assigning ammo.

player:SetAmmo( number ammoCount, any ammoType ) = Allows you to define the player's ammunition.
1. ammoCount // The amount of ammo to define.
2. any ammoType // The type of ammunition. This can be an ammo ID number or a string for the ammo name.

player:Give( string weaponClassName, boolean bNoAmmo = false ) = Allows to give a weapon to the player.
1. string weaponClassName // Name of the weapon class to give to the player
2. boolean bNoAmmo = false // Set to true to give no ammo when the weapon appears. (Reserve ammo is defined by DefaultClip).


πŸ”Ή WIKI & F.A.Q πŸ‡¬πŸ‡§
Wiki πŸ‡¬πŸ‡§ Wiki πŸ‡«πŸ‡·

Wiki of Gmod Ammo System + HUDs

Gmod Ammo System + HUDs


☰ 1. Installation of Gmod Ammo System + HUDs
Installation: Download and Unzip the folder norda_hud_ammo_system.zip Install the addon in the addons file of your Gmod server,
Path: garrysmod/addons/norda_hud_ammo_system
☰ 2. Where can I find resources and materials? What is the Gmod Ammo System + HUDs Workshop id?
Vous trouverez les ressources dans le workshop de Garry's Mod sur Steam. - Gmod Workshop ID of Gmod Ammo System + HUDs: 2771081584
- The AddWorkshop function is automatically added to the script server file and can be deactivated from the configuration file. : resource.AddWorkshop( 2771081584 )
- To add gmod workshop resources to your collection : Gmod Ammo System + HUDs [Content Only] | Gmod Workshop
☰ 3. How do I open the Gmod Ammo System management menu?
To open the management interface:
You can use the chat command: !ammo
From the console: ammo

Or from my administration system access the shortcut buttons.
☰ 4. Comment ajouter un type de munitions dans le système?
From the interface you will see the ammo detected on the server in red with a cross, click on it to install it in the ammo management system.
Install new ammo in system
☰ 5. How to add a max limit for ammunition types?
From the Ammo System / Ammunition Type Management interface
Click on a type of ammunition, example: AR2AltFire, and insert a number in the variable ammo_max.
In the image below I have put 90. This means that users will not be able to have more than 90 in AR2AltFire ammunition.
Max Ammo storage per type
☰ 6. How do I remove an ammunition type from the list?
From the interface right click on the ammo type and delete. This will have no impact on its operation, it will still exist in the game, just that the max ammo settings will not concern it anymore.
Delete ammo type
☰ 7. Configure the total capacity of ammunition that a player can have in his inventory.
From the interface / Modules Settings (See image below)
ammo_capacity_max set the value you want.
0 = Disabled
All Modules Ammo HUD
☰ 8. How to disable the addition of ammunition in the inventory when a weapon is picked up on GMod
From the interface / Modules Settings (See image below)
weap_give_ammi switch to OFF
All Modules Ammo HUD
☰ 9. How to disable the notification on HUD when picking up ammo on Gmod?
From the interface / Modules Settings (See image below)
notification_ammo set the line to OFF by clicking on it.
All Modules Ammo HUD
☰ 10. How to make the player can drop his ammunition when he dies on Gmod?
From the interface / Modules Settings (See image below)
ammo_drop_death : Numeric value between 0 and 100.
0 = Disabled
100 = 100% ie a chance at all times that it drops its ammunition
All Modules Ammo HUD
☰ 11. How can we make sure that players can drop their ammunition?
From the interface / Modules Settings (See image below)
cmd_drop_ammo switch to ON to activate it.
The chat command to drop ammo : !ammo_drop
The console command to drop ammo : ammo_drop
All Modules Ammo HUD
☰ 12. How do I change the style or type of display on the ammunition HUD?
From the interface, HUD / Style:
Move the Dslider, remember to have a weapon in hand that has ammunition since the HUD does not display for weapons that do not have ammunition such as the crowbar for example.

Set style Ammo HUD
☰ 13. How to change the ammunition icon on the HUD?
From the interface, HUD / Style:
Insert the image link in: Update ammo icon
Edit the icon Ammo HUD
☰ 14. How to change the size of the ammunition icon on the HUD?
From the interface, HUD / Style:
Insert the numerical value which will be the number of pixels. By default 22pixel. Remember to upload images that will have the size you have defined to avoid pixelated materials.
For example upload an image of 22px for a configured size of 22px on the interface.
Set icon size Ammo HUD
☰ 15. How not to display the max capacity of the loaders on the HUD?
From the interface, HUD / Style:
0 = Do not display the max magazine capacity of the weapon in hand.
1 = Show the maximum magazine capacity of the weapon in hand.
Display max clip HUD
☰ 16. Change the position, size and brightness of the ammunition display on the HUD
From the menu: HUD / HUD
Pos X = Move up and down
Pos Y = Left to right
Lenght = Length
Height = Thickness, for some styles this line increases the brightness.
Set size position Ammo HUD
☰ 17. Change the color of the ammunition display elements on the Gmod HUD
From the menu: HUD / HUD
All in the title of the color blocks :
Set color Ammo HUD
☰ 18. How to add ammunition in the system spawn menu?
From the configuration file find the variable : cfg.Ammo_List
This is a table that serves as an example, the examples are the ammunition of Half Life 2 that we find in Gmod.
cfg.Ammo_List={

{Class="item_ammo_pistol",Name="Pistol Ammo",AmmoType="Pistol",Ammo=20,Model="models/Items/boxsrounds.mdl",Icon="boxsrounds",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_smg1",Name="SMG Ammo",AmmoType="SMG1",Ammo=45,Model="models/Items/boxmrounds.mdl",Icon="boxmrounds",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_box_buckshot",Name="Buckshot Ammo",AmmoType="Buckshot",Ammo=20,Model="models/Items/boxbuckshot.mdl",Icon="boxbuckshot",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_357",Name="357 Ammo",AmmoType="357",Ammo=6,Model="models/Items/357ammo.mdl",Icon="357ammo",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_ar2",Name="AR2 Ammo",AmmoType="AR2",Ammo=30,Model="models/Items/combine_rifle_cartridge01.mdl",Icon="combine_rifle_cartridge01",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_ar2_altfire",Name="AR2 Energy Ball",AmmoType="AR2AltFire",Ammo=1,Model="models/Items/combine_rifle_ammo01.mdl",Icon="combine_rifle_ammo01",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_smg1_grenade",Name="SMG1 Grenade",AmmoType="SMG1_Grenade",Ammo=30,Model="models/Items/ar2_grenade.mdl",Icon="ar2_grenade",Sound="physics/metal/weapon_impact_soft2.wav"},
{Class="item_ammo_crossbow",Name="XBowBolt Ammo",AmmoType="XBowBolt",Ammo=6,Model="models/Items/crossbowrounds.mdl",Icon="crossbowrounds",Sound="physics/metal/weapon_impact_soft2.wav"},
}
Tips

Tip to avoid the leak of Gmod Ammo System + HUDs installed on your Garry's Mod server: How avoid the Leak of your Gmod scripts
How Install an addon on Gmod? : How install an addon on Gmod
How Publish an addon on the Gmod workshop? : Documentation how create a content pack to publish on the workshop?

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Script Information
Creator : Norda Scripts
Sales :34
Published :2 years
Last update :
Version :version 1.7
DRM :Yes
Categories : Gmod addons
Requierements : Garry's Mod Server
Languages : πŸ‡¬πŸ‡§ πŸ‡«πŸ‡· πŸ‡©πŸ‡ͺ πŸ‡ͺπŸ‡Έ
Tags :
Admin DarkRP HUD Entities Optimisation Gameplay Management Allgamemode