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🔨 Changelog

Changelog of Gmod Ammo System + HUDs

All updates to the "Gmod Ammo System + HUDs" addon listed here.

📅 Version 1.7 Released 1711027005 ago

⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.6 Released 1708093050 ago

🚀 Added
New feature: HUD ammunition management

We've introduced a new option to control the maximum number of bullets displayed on the HUD (Heads-Up Display). From now on, if the number of bullets exceeds the configured limit, the bullet display will be adjusted according to a multiple of this limit.

For example, suppose you set a limit of 50 bullets displayed on the HUD. If your weapon has 200 bullets, each bullet displayed will then represent a multiple of this limit, in this case, one bullet displayed will be equivalent to 4 live bullets. This feature has been designed to avoid overloading the HUD display, especially for weapons with a very high ammunition capacity.

Add in the config file:
cfg.bulletdraw_max


🧱 Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.

⚡ Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
📅 Version 1.5 Released 1681222469 ago

✔️ Patched :
Fixed the empty ammunition spawnmenu. This did not prevent you from spawning them via the spawnmenu of the sandbox.
📅 Version 1.4 Released 1677441342 ago

🧱 Optimisation :
Reduction of the number of files for the same job.

🚀 Added :
Changement in ammunition variables in config gile. The variable "Ammo" is renamed by "qt" in cfg.Ammo_List. This makes the ammunition compatible with the inventory system and the stacking system. Also this allows to see the number of ammunition and not the number of box.
📅 Version 1.3 Released 1663927722 ago

✔️ Patched :
Database problem detected and fixed.

Those concerned will see a Lua error when the player dies. This is fixed.
📅 Version 1.2 Released 1663838797 ago

🧱 Improved :
+Automation of the backup system.
+Optimisation of the backup system of Gmod Ammo System + HUDs
+Code optimization, size reduction.
+Merge the contents of the HUD button and STYLE allowing the Style button to be removed.
+Gmod Steam Workshop [Content ONLY] updated.
-Removal of buttons and the action of saving at each modification. (Gmod Ammo System + HUDs)

Improvement of DColorMixer of Garry's Mod. Which allows you to copy and paste the complete RGBA code and insert it in other DColorMixer to better respect the graphic charter of your game on your server. And also to work faster.

⚠️ Don't forget to click on the new blue Reset Setting button that appears at the top right of the administration panel. To delete the old style save to load the new updated variables. 🔃
📅 Version 1.1 Released 1653336014 ago

🧱 Improved :
Icon updates and optimizations
📅 Version 1.0 Released 1646260004 ago

Initial version
Gmod Addon



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Script Information
Creator : Norda Scripts
Sales :35
Published :2 years
Last update :
Version :version 1.7
DRM :Yes
Categories : Gmod addons
Requierements : Garry's Mod Server
Languages : 🇬🇧 🇫🇷 🇩🇪 🇪🇸
Tags :
Admin DarkRP HUD Entities Optimisation Gameplay Management Allgamemode