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🔨 Changelog

Changelog of Gmod Health Modules + HUD Editor

All updates to the "Gmod Health Modules + HUD Editor" addon listed here.

📅 Version 3.5 Released 1711027012 ago

⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 3.4 Released 1710630915 ago

✔️ Patch
Fix Lua Error: [norda_hud_health_modules] /sv_norda_hud_health_modules.lua:245: attempt to perform arithmetic on global 'speed' (a nil value)
📅 Version 3.3 Released 1708071086 ago

🧱 Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.

⚡ Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
📅 Version 3.2 Released 1702044830 ago

✔️ Patch
Fixes a problem where care items entity were not automatically whitelisted for Inventory System despite the cfg.Inventory_autowhitelist variable being set to 1.
📅 Version 3.1 Released 1696320273 ago

⚡ Optimization
APIs use fewer processes, which means less CPU is required.

📜 Configuration file
cfg.MaxHealth_define_per_lvl become cfg.MaxHealth_Mod

Add new mod: cfg.MaxHealth_Mod = 2

-1=Ignore the overide of GetMaxHealth.
0=The user has to buy or find the item that increases his max life.
1=Maximum life rises with the level of the user.
2=Maximum life is a combination of level and upgrades found or buy.

✔️ Patch
Corrects max armour behaviour. In certain cases and depending on the method chosen. The max armour did not correspond to the maximum defined by the max armour upgrades.
📅 Version 3.0 Released 1694467631 ago

✔️ Patched:
Patch when cfg.MaxArmor_define_per_lvl is set to 0. It indicated max life. Not max armor.
Patch when cfg.MaxArmor_define_per_lvl is set to -1. (Ignore the overide of GetMaxArmor)

🧱 Improved :
Optimsiation of the option 2 about cfg.MaxArmor_define_per_lvl (Max armor is equal Max Health) The function has fewer steps.
📅 Version 2.9 Released 1685797858 ago

✔️ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
📅 Version 2.8 Released 1681217160 ago

🚀 Added :
Added new icons, and new shortcuts commands of new scripts.

🧱 Improved :
Improved database examples that can be deleted without returning to an empty list after adding a new rank or job to the list.
📅 Version 2.7 Released 1677684483 ago

🚀 Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Medicals items per inventory slot
cfg.Inventory_items_Categorie = "Medicals" -- The Medicals category exists by default. Edit if you changed it.
cfg.Inventory_items_Colors = Color(234,49,9) -- Colors of the Medicals Items in the inventory and of the effect when it is stored


🧱 Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)

Less Lua file (so be careful not to just Upload if you don't want to have useless files).

Automatically add to the Whitelist the dribk items that can be stored in my inventory system.

✔️ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
📅 Version 2.6 Released 1677363420 ago

🚀 Added :
Added the possibility if GetMaxHealth and GetMaxHealth can be overide or not. For those who have the maximums defined by the jobs. Information about added in the script wiki.
📅 Version 2.5 Released 1673345669 ago

🧱 Improved :
When the start with armor option is set to OFF then when the armor is created it will be set to 0
📅 Version 2.4 Released 1671577862 ago

✔️ Patched :
Fixes when players can't do PVP damage to themselves when the suicide option is disabled.
📅 Version 2.3 Released 1671225436 ago

✔️ Patched :
Patch the Lua Error when cfg.MaxHealth_define_per_lvl or cfg.MaxArmor_define_per_lvl is set on 0
📅 Version 2.2 Released 1663837779 ago

🧱 Improved :
+Add new style (Light Style)
+Automation of the backup system.
+Purified interface.
+Optimisation of the backup system of Gmod Health Modules + HUD Editor.
+Code optimization, size reduction.
+Merge the contents of the HUD button and STYLE allowing the Style button to be removed.
+Gmod Steam Workshop [Content ONLY] updated.
-Removal of buttons and the action of saving at each modification.
+The system automatically saves itself after during modifications.

Improvement of DColorMixer of Garry's Mod. Which allows you to copy and paste the complete RGBA code and insert it in other DColorMixer to better respect the graphic charter of your game on your server. And also to work faster.

⚠️ Don't forget to click on the new blue Reset Setting button that appears at the top right of the administration panel. To delete the old style save to load the new updated variables. 🔃
📅 Version 2.1 Released 1655254989 ago

✔️ Patched :
Fixed the Lua error when the character system is installed and the player dies in the server title screen.
📅 Version 2.0 Released 1653861111 ago

🧱 Improved :
Database SQL Optimisation
📅 Version 1.9 Released 1653568724 ago

🚀 Added :
Add: Gmod NEON HUD Style Added
Add: Gmod STARWARS HUD Style Added
📅 Version 1.8 Released 1653336202 ago

🧱 Improved :
Icon updates and optimizations
📅 Version 1.7 Released 1652625245 ago

🧱 Enhanced:
High optimisation (CPU serverside)

🚀 Added :
Compatibility Gmod Character System
📅 Version 1.6 Released 1645185737 ago

🧱 Improved :
Aesthetic improvement.
Reduction of the size of the code on the client side.
Server side optimization.

✔️ Patched :
Corrected a possible Lua error
📅 Version 1.5 Released 1644834488 ago

🧱 Improved :
Max armor and max life can be improved according to the user's level on your Garry's Mod server.
I explain how it work in the question 25 in the wiki about : Gmod Health Modules + HUD Editor
📅 Version 1.4 Released 1643892535 ago

🧱 Improved :
Some optimisations serverside
📅 Version 1.3 Released 1642544057 ago

🚀 Added :
Add Spawnmenu
Add Examples of Healthkit and armorkit
Add Healthkits in the spawnmenu
Add Armorkits
Add Spawnmenu for upgrade items in the panel
Add shortcut to switch the panel with other HUD collection
📅 Version 1.2 Released 1642019680 ago

🧱 Improved :
Improved resource distribution.
Optimization
📅 Version 1.1 Released 1641781114 ago

🧱 Improved :
Optimization of the weight of the icons. Publication of resources on the workshop for those who don't have FastDL.
📅 Version 1.0 Released 1641086701 ago

Initial version
Gmod Addon



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Script Information
Creator : Norda Scripts
Sales :104
Published :2 years
Last update :
Version :version 3.5
DRM :Yes
Categories : Gmod addons
Requierements : Garry's Mod Server
Languages : 🇬🇧 🇫🇷 🇩🇪 🇷🇺 🇪🇸
Tags :
Admin DarkRP Jobs HUD Optimisation Gameplay Management Allgamemode