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ico Versions of Loot Spawn Point Editor v1.9

nordahl
Author: Nordahl Script
Published: 1 year
Last update : 1 month

🛡 This script requires a simple activation.



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📌 Changelogs

📌 Version 1.9 Released 1 month ago
➕ Feature:
New mode :
+Mode 0 = Default(the loot spawn automatically the entities)
+Mode 1 = The player must press "USE" (E) on the point, to force the lootpoint to drop a random item on the ground, by exemple if you place the point invisible on a furniture.

✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version Released 6 months ago
➖ Feature:
-There is no new feature.

✅ Patch:
+Improve the collisions
+Compatibility with VJ Bases

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.8 Released 9 months ago
➕ Feature:
+Russian Translate by [email protected]
✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.8 Released 11 months ago
➕ Feature:
+New Activation System
+All link use now the https protocol

✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.7 Released 1 year ago
➕ Feature:
Before the chat_command: '!loot_finder' was accessible to everyone.

A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.

New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.

+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}

Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'

✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.6 Released 1 year ago
➕ Feature:
-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point
✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.5.1 Released 1 year ago
➖ Feature:
-There is no new feature.

✅ Patch:
+Bug after "cleanup" is now fixed

Reported by Ripper : https://scriptfodder.com/users/view/76561198020566366

Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.5 Released 1 year ago
➕ Feature:
+Player Detection System

Configuration file :

+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.

The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.

In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:

ESPM_CONFIG.DetectionPlayer_Enabled=1

If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.

You can also choose the distance, with this value :

ESPM_CONFIG.DetectionPlayer_Distance=2000

This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.

Another point, the system is in a sleep state if there is no player on the server.

✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.3 Released 1 year ago
➕ Feature:
+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings
✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.2 Released 1 year ago
➕ Feature:
New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.

✅ Patch:
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.1 Released 1 year ago
➕ Feature:
Improvement of all my scripts
All the information is here : http://www.zworld-afterlife.com/t2130-improvement-of-my-scripts#6980

✅ Patch:
- There is no known bug to fix.

✅ This update does not touch the saved content. So there is no risk of losing your data.
📌 Version 1.0 Released 1 year ago
First version