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Loot Spawn Point Editor 2.5

Loot Spawn Point Editor 2.5

6.65
4.99€

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⭐️ Reviews :★★★★★
5/5 based on 19 reviews
💎 Sales :231
📅 Published :2 years
🔄 Last update :
🍄 Version :version 2.5
🛡️ DRM :Yes

🏷️ Tags :
#Admin #Gameplay #Entities #Management #Allgamemode #DarkRP #Gmod

🌍 Languages : English, Français, German, Greek, Italian, Japanese, Korean, Norwegian, Russian, Spanish, Swedish
ico Author :
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David (NordaHL)

steamid64 : 76561198033784269

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Description

Discussion

Reviews (19)

Documentation

Update 2.5

📅 Version 2.5 Released ago

💅 Improved :
Replace the link of the DRM

🔑 Security :
End of the use of http links, for https

Note :
EN Migration of the DRM, I explain on the forum I answer the questions here : https://originahl-scripts.com/forum/1-announcements/16-en-migration-of-the-drm-server-in-progress/page-1/

FR Migration du serveur DRM, je l'explique sur le forum et je répond aux question ici : https://originahl-scripts.com/forum/1-announcements/15-fr-migration-du-serveur-drm-en-cours/page-1/
📅 Version 2.4 Released 2 months ago

Updating the site requires updating the scripts.
📅 Version 2.4 Released 6 months ago

✔️ Patched : Patched when some users without right can access the pannel.
📅 Version 2.3 Released 7 months ago

Improvement of npcs spawn categorie.
If you spawn a group of npcs the collision is now not a problem.
📅 Version 2.2 Released 11 months ago

✔️ Patched : -Fixed glitch reported in one of the tickets by Jean Marc, when you use the cleanup button the cube becomes white and no longer works. Download version 2.2 if you have this problem otherwise you can continue to live peacefully with unicorns and vikings.
📅 Version 2.1 Released 1 year ago

✔️ Patched : Patch the last update.
📅 Version 2.1 Released 1 year ago

-Slight optimization
-Improving safety to prevent conflicts with other addons using the same functions names as mine.
📅 Version 2.0 Released 1 year ago

+New skin

✔️ Patched :
+Fixed when only Admin can press E to force a point to generate a loot
📅 Version 1.9 Released 1 year ago

New mode :
+Mode 0 = Default(the loot spawn automatically the entities)
+Mode 1 = The player must press "USE" (E) on the point, to force the lootpoint to drop a random item on the ground, by exemple if you place the point invisible on a furniture.
📅 Version Released 1 year ago

✔️ Patched : +Improve the collisions +Compatibility with VJ Bases
📅 Version 1.8 Released 1 year ago

+Russian Translate by [email protected]
📅 Version 1.8 Released 2 years ago

+New Activation System
+All link use now the https protocol
📅 Version 1.7 Released 2 years ago

Before the chat_command: '!loot_finder' was accessible to everyone.

A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.

New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.

+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}

Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'
📅 Version 1.6 Released 2 years ago

-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point
📅 Version 1.5.1 Released 2 years ago

✔️ Patched : +Bug after "cleanup" is now fixed Reported by Ripper : https://scriptfodder.com/users/view/76561198020566366 Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.
📅 Version 1.5 Released 2 years ago

+Player Detection System

Configuration file :

+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.

The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.

In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:

ESPM_CONFIG.DetectionPlayer_Enabled=1

If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.

You can also choose the distance, with this value :

ESPM_CONFIG.DetectionPlayer_Distance=2000

This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.

Another point, the system is in a sleep state if there is no player on the server.
📅 Version 1.3 Released 2 years ago

+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings
📅 Version 1.2 Released 2 years ago

New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.

✔️ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.
📅 Version 1.1 Released 2 years ago

Improvement of all my scripts
All the information is here on my old website : http://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980
📅 Version 1.0 Released 2 years ago