✔️ Patched : Patched when some users without right can access the pannel.
📅 Version 2.3 Released 1553186997 ago
Improvement of npcs spawn categorie.
If you spawn a group of npcs the collision is now not a problem.
📅 Version 2.2 Released 1544344716 ago
✔️ Patched : -Fixed glitch reported in one of the tickets by Jean Marc, when you use the cleanup button the cube becomes white and no longer works. Download version 2.2 if you have this problem otherwise you can continue to live peacefully with unicorns and vikings.
📅 Version 2.1 Released 1540932407 ago
✔️ Patched : Patch the last update.
📅 Version 2.1 Released 1540149066 ago
-Improving safety to prevent conflicts with other addons using the same functions names as mine.
📅 Version 2.0 Released 1538860550 ago
✔️ Patched :
+Fixed when only Admin can press E to force a point to generate a loot
📅 Version 1.9 Released 1534376230 ago
New mode :
+Mode 0 = Default(the loot spawn automatically the entities)
+Mode 1 = The player must press "USE" (E) on the point, to force the lootpoint to drop a random item on the ground, by exemple if you place the point invisible on a furniture.
📅 Version Released 1520255350 ago
✔️ Patched : +Improve the collisions +Compatibility with VJ Bases
Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'
📅 Version 1.6 Released 1505463207 ago
-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point
📅 Version 1.5.1 Released 1505463157 ago
✔️ Patched : +Bug after "cleanup" is now fixed Reported by Ripper : https://scriptfodder.com/users/view/76561198020566366 Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.
📅 Version 1.5 Released 1505463144 ago
+Player Detection System
Configuration file :
+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.
The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.
In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:
If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.
You can also choose the distance, with this value :
This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.
Another point, the system is in a sleep state if there is no player on the server.
📅 Version 1.3 Released 1505463121 ago
+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings
📅 Version 1.2 Released 1505463100 ago
New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.
✔️ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.
📅 Version 1.1 Released 1505463077 ago
Improvement of all my scripts
All the information is here on my old website : http://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980