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Changelog 2.8

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Changelog of Loot Spawn Point Editor

๐Ÿ“… Version 2.8 Released 1615910042 ago

Correct a conflict. Update required.
๐Ÿ“… Version 2.7 Released 1608340242 ago

Update of the config files of Loot Spawn Point Editor
๐Ÿ“… Version 2.6 Released 1608340218 ago

Update of the config files of Loot Spawn Point Editor
๐Ÿ“… Version 2.5 Released 1573065458 ago

๐Ÿ’… Improved :
Replace the link of the DRM

๐Ÿ”‘ Security :
End of the use of http links, for https

Note :
EN Migration of the DRM, I explain on the forum I answer the questions here : https://originahl-scripts.com/en/forum/announcements/migration-of-the-drm-server-in-progress/page-1

FR Migration du serveur DRM, je l'explique sur le forum et je rรฉpond aux question ici : https://originahl-scripts.com/fr/forum/annonces-officielles/migration-du-serveur-drm-cours/page-1
๐Ÿ“… Version 2.4 Released 1567755861 ago

Updating the site requires updating the scripts.
๐Ÿ“… Version 2.4 Released 1556258408 ago

โœ”๏ธ Patched : Patched when some users without right can access the pannel.
๐Ÿ“… Version 2.3 Released 1553186997 ago

Improvement of npcs spawn categorie.
If you spawn a group of npcs the collision is now not a problem.
๐Ÿ“… Version 2.2 Released 1544344716 ago

โœ”๏ธ Patched : -Fixed glitch reported in one of the tickets by Jean Marc, when you use the cleanup button the cube becomes white and no longer works. Download version 2.2 if you have this problem otherwise you can continue to live peacefully with unicorns and vikings.
๐Ÿ“… Version 2.1 Released 1540932407 ago

โœ”๏ธ Patched : Patch the last update.
๐Ÿ“… Version 2.1 Released 1540149066 ago

-Slight optimization
-Improving safety to prevent conflicts with other addons using the same functions names as mine.
๐Ÿ“… Version 2.0 Released 1538860550 ago

+New skin

โœ”๏ธ Patched :
+Fixed when only Admin can press E to force a point to generate a loot
๐Ÿ“… Version 1.9 Released 1534376230 ago

New mode :
+Mode 0 = Default(the loot spawn automatically the entities)
+Mode 1 = The player must press "USE" (E) on the point, to force the lootpoint to drop a random item on the ground, by exemple if you place the point invisible on a furniture.
๐Ÿ“… Version Released 1520255350 ago

โœ”๏ธ Patched : +Improve the collisions +Compatibility with VJ Bases
๐Ÿ“… Version 1.8 Released 1513091497 ago

+Russian Translate by Permanetly@
๐Ÿ“… Version 1.8 Released 1507877146 ago

+New Activation System
+All link use now the https protocol
๐Ÿ“… Version 1.7 Released 1505463215 ago

Before the chat_command: '!loot_finder' was accessible to everyone.

A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.

New in the config file:
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.


Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'
๐Ÿ“… Version 1.6 Released 1505463207 ago

-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point
๐Ÿ“… Version 1.5.1 Released 1505463157 ago

โœ”๏ธ Patched : +Bug after "cleanup" is now fixed Reported by Ripper : https://originahl-scripts.com/profiles/76561198020566366 Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.
๐Ÿ“… Version 1.5 Released 1505463144 ago

+Player Detection System

Configuration file :

+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.

The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.

In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:


If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.

You can also choose the distance, with this value :


This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.

Another point, the system is in a sleep state if there is no player on the server.
๐Ÿ“… Version 1.3 Released 1505463121 ago

+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings
๐Ÿ“… Version 1.2 Released 1505463100 ago

New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.

โœ”๏ธ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.
๐Ÿ“… Version 1.1 Released 1505463077 ago

Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released
๐Ÿ“… Version 1.0 Released 1505463053 ago

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๐Ÿ’Ž Sales :268
๐Ÿ“… Published :4 years
๐Ÿ”„ Last update :
๐Ÿ„ Version :version 2.8
๐Ÿ›ก๏ธ DRM :Yes

๐Ÿท๏ธ Tags :

#Admin #Gameplay #Entities #Management #Allgamemode #DarkRP #Gmod

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